//==============================================================================
// deer_anim.txt
//==============================================================================

//==============================================================================
define antlers
{
   set hotspot
   {
      version
      {
         Visual Animal buck Antlers
      }
   }
}

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_BoredA
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
         version
         {
            Visual Animal doe_BoredB
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
         version
         {
            Visual Animal doe_BoredC
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Doe_BoredA
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }
         version
         {
            Visual Animal Doe_BoredB
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }
         version
         {
            Visual Animal Doe_BoredC
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }  
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_deathA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_deathA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_idleA
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_idleA
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_walkA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_walkA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_attackA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
			version
         {
            Visual Animal doe_attackB
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_attackA
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         }
			version
         {
            Visual Animal doe_attackB
ReplaceTexture Animal deer map/animal udeer map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}


//==============================================================================
anim Run
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_RunA
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
			}
			version
         {
            Visual Animal doe_RunB
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_RunA
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot
			 }
			 version
		   {
            Visual Animal doe_RunB
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal doe_FlailA
ReplaceTexture Animal deer map/animal udeer map
				connect attachpoint antlers hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Animal doe_FlailA
ReplaceTexture Animal deer map/animal udeer map
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}
